/*
 *  Copyright (C) 2009  Peter Kist & Jan Ripke
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __gfx_ogre3d_gui_injector_h
#define __gfx_ogre3d_gui_injector_h 1

#include <input/MediatorTypes.h>

namespace CEGUI {
    class System;
    enum MouseButton;
}

namespace galaxy {
    namespace gfx {
        namespace ogre3d {
            namespace gui {

                /** Handle input injection (mouse/keyboard) into CEGUI system.
                */
                class Injector
                {
                    CEGUI::System * m_System;

                    /** intentionally private */
                    Injector(void);

                public:
                    Injector(CEGUI::System& system);
                    virtual ~Injector(void);

                    void injectMouseMove (float x, float y);
                    void injectMouseButtonDown (input::MouseButton mouseButton);
                    void injectMouseButtonUp (input::MouseButton mouseButton);

                private:
                    /** translates an 'input' mousebutton to a CEGUI mouse button */
                    CEGUI::MouseButton translateMouseButton (input::MouseButton mouseButton);
                };

            } // namespace gui
        } // namespace ogre3d
    } // namespace gfx
} // namespace galaxy

#endif // __gfx_ogre3d_gui_injector_h //
